s1mple CS:GO Crosshair and Video Settings Revealed

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s1mple CS:GO Crosshair and Video Settings Revealed
CS:GO ace s1mple reveals his crosshair and video settings during Twitch stream, prioritizing gameplay precision and performance.

In a recent Twitch livestream, Oleksandr "s1mple" Kostyliev, the renowned CS:GO champion, revealed the specifications of his in-game settings. Fans were eagerly waiting to discover the secrets behind the precision and sharpness of s1mple's gameplay, and their patience was finally rewarded.

s1mple CS:GO Crosshair

s1mple crosshair settings

s1mple disclosed his crosshair settings, which play a crucial role in his pinpoint accuracy. He set his crosshair size at 2, gap at -3, dot at 0, thickness at 1, and color at 4. These settings enable him to aim precisely at opponents while ensuring that his view of the game world remains clear and unobstructed.

Setting Value
Crosshair Size 2
Crosshair Gap -3
Crosshair Dot 0
Crosshair Thickness 1
Crosshair Color 4

Related: s1mple PC Spec and gaming setup

s1mple CS:GO Video Settings

When it came to video settings, s1mple demonstrated a focus on performance over aesthetics, prioritizing frames per second (FPS) for smooth gameplay. He uses a normal 4:3 aspect ratio and a resolution of 1280x960. His preference for fullscreen mode highlights his commitment to immersive gameplay.

Setting Value
Aspect Ratio Normal 4:3
Resolution 1280x960
Display Mode Fullscreen

Advanced Video Settings

Setting Value
Global Shadow Quality Very Low
Model / Texture Detail Low
Texture Streaming Disabled
Effect Detail Low
Shader Detail Low
Boost Player Contrast Disabled
Multicore Rendering Enabled
Multisampling Anti-Aliasing Mode 8X MSAA
FXAA Anti-Aliasing Disabled
Texture Filtering Mode Bilinear
Wait for Vertical Sync Disabled
Motion Blur Disabled
Triple-Monitor Mode Disabled
Use Uber Shaders Enabled

The 'Advanced Video' settings s1mple uses further illustrate his emphasis on performance. He has set his Global Shadow Quality and Model/Texture Detail to 'Very Low' and 'Low', respectively. The Effect and Shader details are also set to 'Low'. These adjustments make the game lighter and ensure higher FPS, crucial for competitive play.

Texture streaming is disabled to minimize potential stutters, and the boost player contract feature is also turned off. Interestingly, Multicore Rendering is enabled, allowing for better overall performance by using more of the system's CPU cores.

In terms of anti-aliasing, s1mple uses an 8X MSAA mode, but has disabled FXAA. This preference suggests a focus on sharp and accurate representation of objects within the game. Texture Filtering Mode is set to BILINEAR, another choice that contributes to superior performance.

To eliminate possible delays in rendering frames, s1mple has disabled both the 'Wait for Vertical Sync' and 'Motion Blur' options. The 'Triple-Monitor Mode' is also turned off, indicating that s1mple plays on a single display setup.

Notably, the use of Uber Shaders is enabled, which can offer more efficient rendering, making gameplay smoother and potentially giving s1mple an extra edge in fast-paced, high-stakes encounters.

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